A Fateful Exercise in Flexibility | Natai’s Musings

Another post from my personal blog.  This one talks about the way Proteus will allow players to handle the same situation differently, depending on what they want to focus on.

I’ve started adapting my setting and existing Proteus material to Fate Core while I continue to learn more about the system and how it has been utilized by the community. One thing that is very apparent with Fate is that there are almost always multiple ways to accomplish the same objective within the rules. There is no one right way to handle a given situation. At the same time, there may be a best way to handle a situation to get what you want out of that particular scene in your game. For me, this comes down to understanding what the character’s intent is and where you want your narrative focus.

More at: A Fateful Exercise in Flexibility | Natai’s Musings

Fate’s Fifth Action: Discover | Natai’s Musings

Posted this a while ago on my personal blog, but seeing as it delves deeply into the ongoing development of Proteus and Project Alpha it really should be available here as well.

I’ve recently started seriously looking at Fate Core for my little game project. I started converting my skill list over, but decided I needed to take a closer look at Fate’s basic actions first. In addition to the four basic actions covered in the rulebook, many in the community value the utility of adding a discover action to the game.

For my game, the discover action seems to be a good fit, so I’m definitely going to include it.

More at: Fate’s Fifth Action: Discover | Natai’s Musings