Experimental Map Handout – Printing and Aging

One of the projects I'm working on right now is making props and handouts for my recently purchased copy of Chaosium's Horror on the Orient Express campaign for Call of Cthulhu. I started with a simple print out of the...

Continue reading →

Work Continues

Work continues on Our Terrible Fate.  Here's an overview of what I've been working on lately. Sanity I've got an outline of a sanity system.  That might sound like a small thing, but with the way it will integrate into the...

Continue reading →

Clues in Play – Part 1

I've already written how part of what I'm working on with this game is integrating some board game elements into the actual gameplay. Probably the most obvious example of how the table will look different from many games is...

Continue reading →

Action Resolution – The Core Gameplay Loop

One of the things I want to include in this project are rules and guidelines that actually teach players and Keepers how to play the game. That might seem like a no-brainer, but it's amazing to me how many...

Continue reading →

Lessons in Fear – From the ALIEN RPG

One question that pops up from time to time is how to actually instill fear into horror games. There’s plenty of techniques for setting the atmosphere – especially for games like Call of Cthulhu (CoC) – but I recently...

Continue reading →

The Dark Texts – What You Need to Know

I've reached a point where I feel comfortable posting some of the actual game text I've written in the hopes of getting some useful feedback. I've got a fair bit written, so there should be enough to get some...

Continue reading →

Mythos Tokens of Fate

Following up on my post about finding an Elder sign to use for my Fate point tokens. I'm using the Matzke Elder sign for the player side of my Fate point tokens, so that leaves the Mythos/Keeper side to...

Continue reading →