Inspiration

Before I start posting details about my mythos gaming project, I'm just going to post a quick list of the various games and products that are serving as inspiration and sources for the game: Call of Cthulhu (all editions) ...

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A Change in Direction

Development of Proteus and its related projects (Project Alpha, Sector F6, and the Ortellum setting) has been put on hold indefinitely. There are two main reason of this, both rooted in the challenges of developing a completely new setting based...

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Adapting Fate to the Strategic Game – Part Three

I'm looking at four human factions to start with in this campaign. As described in my post on our subreddit, factions are roughly equivalent to PCs. I'm envisioning each player assuming the role of a single faction and gaining...

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Adapting Fate to the Strategic Game – Part Two

I'm working on developing a scenario for the strategy game to accompany Proteus to help flesh out the basic mechanics. In many ways, this is similar to game creation in vanilla Fate Core - establish the main issues, identify...

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Adapting Fate to the Strategic Game – Part One

As I've recently posted on the base113 Games subreddit, I've been working on integrating Fate mechanics into a strategy game that will exist alongside Proteus. This has been a long-term goal of mine for a while, but I intentionally...

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Alpha Chapter: Actions & Outcomes

An early alpha chapter on actions and outcomes.  This version is incomplete and includes some placeholder material, but it does outline the use of actions in Proteus - including the discover action. Hit the linked image below for the PDF,...

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Alpha Chapter: Skills & Stunts

An early alpha chapter on skills and stunts.  This version contains a lot of placeholder material, but it does provide a current list and basic descriptions for the 33 default skills in Proteus. Hit the linked image below for the...

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Twisting Fate: Zero to Hero | Natai’s Musings

Just posted some thoughts about some challenges faced by those that want to play characters that start as nobodies and eventually become heroes - and why character competence might be a little over-emphasized in the Fate community. More at: Twisting Fate:...

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Twisting Fate | Natai’s Musings

Just published the first of a series of posts examining some frequent topics regarding Fate Core.  After spending a lot of time learning about the system and how I might tailor it to Proteus, I've seen lots of players...

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A Fateful Exercise in Flexibility | Natai’s Musings

Another post from my personal blog.  This one talks about the way Proteus will allow players to handle the same situation differently, depending on what they want to focus on. I’ve started adapting my setting and existing Proteus material to...

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