Workshop
Workshop archive
The game design work from base113 Games, kept as it was published under its original Creative Commons license. Older projects (Proteus and Ortellum) have been retired.
Our Terrible Fate
A Cthulhu Mythos game built on Fate, designed to play at home with family. Start with the project overview or read the draft rules in the Dark Texts.
Design notes
- Work ContinuesMar 2021
- Clues in Play - Part 1Apr 2020
- Action Resolution - The Core Gameplay LoopApr 2020
- Why Fate?Jan 2020
- Lessons in Fear - From the ALIEN RPGJan 2020
- A Light Dawns: An Epiphany about Fate Core's Character AdvancementJan 2020
- The Dark Texts - What You Need to KnowNov 2019
- Searching for the Elder SignNov 2019
- Mythos Tokens of FateNov 2019
- Descend into MadnessOct 2019
- A Glimpse into MadnessAug 2019
- On the Nature of the Mythos and SanityJun 2019
- Investigator Board MockupMay 2019
- Styles of FateMay 2019
- Why Fate? - Choosing a System - Part 4May 2019
- Game Features So FarOct 2018
- One Among Many: Choosing a System - Part 3Oct 2018
- One Among Many: Choosing a System - Part 2Oct 2018
- One Among Many: Choosing a SystemOct 2018
- Background and Early ConceptOct 2018
- Actual Play - Experiences in PeruOct 2018
- InspirationOct 2018
- Alpha Chapter: Skills & StuntsOct 2017
- Alpha Chapter: Actions & OutcomesOct 2017
- Twisting Fate: Zero to HeroOct 2017
- Twisting FateOct 2017
- Fate’s Fifth Action: DiscoverOct 2017
- A Fateful Exercise in FlexibilityOct 2017
- Sector F6: OverviewJul 2016
- Levels of GameplayJul 2016
- Sector F6Jul 2016