Work Continues

Work continues on Our Terrible Fate.  Here's an overview of what I've been working on lately. Sanity I've got an outline of a sanity system.  That might sound like a small thing, but with the way it will integrate into the...

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Rolling Boxcars Reviews Investigator Passports

Keith Mageau aka Modoc of Rolling Boxcars has posted a great review of the Investigator Passports. This is the first public review like this of any base113 Games project, and I could not be happier! I actually only learned of this...

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Investigator Passports: Feature Survey

Looking at some ideas for the Investigator Passport props, and I'm at that point where I need to have a better idea of how people are actually using them at their table. Stuff like if people actually use the...

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The Grand Grimoire – Homebound

Finally finished my custom bound copy of The Grand Grimoire of Cthulhu Mythos Magic! This isn't an exact match to Chaosium's printed cover, but let's call it heavily inspired by the official cover. This home bound copy includes a cover...

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Clues in Play – Part 1

I've already written how part of what I'm working on with this game is integrating some board game elements into the actual gameplay. Probably the most obvious example of how the table will look different from many games is...

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Action Resolution – The Core Gameplay Loop

One of the things I want to include in this project are rules and guidelines that actually teach players and Keepers how to play the game. That might seem like a no-brainer, but it's amazing to me how many...

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Why Fate?

This post has been a long time coming... but it's going to have to wait just a little while longer. First, I want to briefly re-look at why I'm not using Call of Cthulhu or Trail of Cthulhu to...

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Lessons in Fear – From the ALIEN RPG

One question that pops up from time to time is how to actually instill fear into horror games. There’s plenty of techniques for setting the atmosphere – especially for games like Call of Cthulhu (CoC) – but I recently...

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A Light Dawns: An Epiphany about Fate Core’s Character Advancement

Work continues on my efforts to create an adaptation of Fate Core to place investigative cosmic horror. One area of the rules that I remain a little unsure about is also one of the first pieces of Fate Core...

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The Dark Texts – What You Need to Know

I've reached a point where I feel comfortable posting some of the actual game text I've written in the hopes of getting some useful feedback. I've got a fair bit written, so there should be enough to get some...

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